Chameleon

Description
Members of the Trench Gang (often called "chameleons") are the only non-fortification stealth unit in the game. Chameleons attack in a rapid-fire fashion, hitting twice as fast as other melee units. This combined with their high HP allows them to act as high damage, frontline tanks. Being a stealth unit, Chameleons will remain hidden impossible to target by enemies until they begin attacking, and will re-enter stealth after a short amount of time if they stop attacking. This combination of strength, toughness, and the ability to avoid damage makes them ideal assassins and surprise skirmishers. They're able to suddenly appear, deal damage, then vanish before enemies can properly retaliate.

Strategy
Chameleons are relatively straightforward with the added benefit of stealth. Utilize the their ability to stealth and their high hp and health to get up close and personal with the enemy army and get out when the going gets tough.

Playing with chameleons
Chameleons excel in small skirmishes where they can use their high health pools to tank damage and retreat using their stealth, waiting to heal up (especially with pigeons) before taking another fight. Sneak attacks can be difficult because your commander will often give it away, so the stealth is more often used to get the chameleons up close to their targets without taking extra harassment. You can use this to your advantage, however, as once your opponent knows you have chameleons, they must be wary of your commander at all times, never fully sure if you've brought invisible chameleons along. Being excellent frontline units, they can make quick work of most defensive structures, easily getting in range without taking damage thanks to their stealth and surviving more than a few hits. If you're sneaky enough they can even be used as assassins, evading enemy eyes until they reach a high value target and then quickly bringing it down.

Playing against chameleons
A chameleon's greatest weakness is burst damage units such as toads or falcons which can take out a lot of their health in the short duration during which they are targetablesuch as from. The stacking poison of snakes can also shred through their high health even while they are invisible. If you are having trouble against sneak attacks, remember that if you kill the commander, the chameleons are sitting ducks.

Changelog

 * Pre-Alpha 23.01:
 * Now have 40 DEF, up from 35
 * Pre-Alpha 23:
 * Now attacks 2 times per second, up from 1
 * Can now restealth from an attack after .5 seconds, down from 2
 * Pre-Alpha 22:
 * Hitpoints now 35 (was 30)
 * Pre-Alpha 15:
 * Damage now 8 (was 7)
 * Pre-Alpha 14:
 * Damage now 7 (was 8)
 * Hitpoints now 30 (was 40)
 * Stealth now only breaks on attack
 * Unstealthing now takes 0.25 seconds
 * Pre-Alpha 13:
 * Damage now 8 (was 6)
 * Hitpoints now 40 (was 30)
 * Enemy chameleons are no longer shown on your minimap
 * Pre-Alpha 12:
 * Cooldown now 2 seconds (was 2.5)
 * Now deals twice its damage every hit
 * Hitpoints now 30 (was 20)
 * Pre-Alpha 11:
 * This patch changed the “damage per 5 seconds” system to a “damage per second” system.Therefore, damage values have to be divided by 5 before they are comparable.
 * Pre-Alpha 7:
 * Damage now 25 (was 30)
 * Pre-Alpha 6:
 * Now Tier 2
 * Now stealth
 * Damage now 30 (was 15)
 * Hitpoints now 20 (was 30)
 * Pre-Alpha 5:
 * Is now being summoned
 * Damage now 15
 * Hitpoints now 30
 * Pre-Alpha 1:
 * Damage now 15 (was 10)