Strelock-gpuser (talk | contribs) (Migrate to TnT Unit v2 template from TnT Unit) |
Strelock-gpuser (talk | contribs) (Update to Pre-Alpha 28 ("The bonus single target damage for artillery has been removed")) |
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− | | attack = {{#invoke: TNTGame | get_unit_attr |artillery|atk |
+ | | attack = {{#invoke: TNTGame | get_unit_attr |artillery|atk}} {{tooltip|AoE|Area of Effect}} |
| strat = Given their extreme range coupled with their AoE, Artilleries are an extremely potent zoning tool. |
| strat = Given their extreme range coupled with their AoE, Artilleries are an extremely potent zoning tool. |
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Revision as of 14:18, 23 June 2017
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Description
The Artillery Cannon is a good method of claiming a large area.
Bookbot's Description
If you're being contained and the opponent has a lot of ground units, building this tier 3 structure on a hill may give you the edge you need to prevent them from running your base down. Artillary outrange most other units and send out 5 AoE volleys in quick succession making them a bit harder to dodge than your average ferret mortar. On the flip side, if you're trying to contain your opponent, building an artillery cannon will make them miserable unless they're massing falcons.
Strategy
- Further augment the insane range of these cannons by placing them on high ground.
Units
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Tier 1 | Squirrel • Lizard • Toad • Pigeon • Mole | |
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Tier 2 | Ferret • Chameleon • Falcon • Skunk • Snake | |
Tier 3 | Badger • Boar • Fox • Owl • Wolf | |
Structures | Barbed Wire • Land Mine • Balloon • Turret • Artillery |