Tooth and Tail Wiki
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| strat = Given their extreme range coupled with their AoE, Artilleries are an extremely potent zoning tool.
 
| strat = Given their extreme range coupled with their AoE, Artilleries are an extremely potent zoning tool.
 
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Revision as of 14:18, 23 June 2017


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"Drumfire Cannon"
Artillery
After the Operators were forced to close the artillery shell factories, they resorted to loading Drumfire cannons with the bones of their enemies.
Details
1.4.0.1 Unverified
Structure
Artillery
Defense
60 HP
Attack Damage
20 AoE
Attack Cooldown
0.25 sec
Clip Size
4
Reload Time
1 sec
Range
10 tile(s)
Build Cost
180 Food
Build Time
50 sec
Trait(s)
Artillery
Strategy
Given their extreme range coupled with their AoE, Artilleries are an extremely potent zoning tool.

Description

The Artillery Cannon is a good method of claiming a large area.

Bookbot's Description

If you're being contained and the opponent has a lot of ground units, building this tier 3 structure on a hill may give you the edge you need to prevent them from running your base down. Artillary outrange most other units and send out 5 AoE volleys in quick succession making them a bit harder to dodge than your average ferret mortar. On the flip side, if you're trying to contain your opponent, building an artillery cannon will make them miserable unless they're massing falcons.

Strategy

  • Further augment the insane range of these cannons by placing them on high ground.


Units
Tier 1 Squirrel  •  Lizard  •  Toad  •  Pigeon  •  Mole
Tier 2 Ferret  •  Chameleon  •  Falcon  •  Skunk  •  Snake
Tier 3 Badger  •  Boar  •  Fox  •  Owl  •  Wolf
Structures Barbed Wire  •  Land Mine  •  Balloon  •  Turret  •  Artillery