Tooth and Tail Wiki
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{{TnT Unit
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{{TnT Unit v2
| name = Feather Wire
+
| uid = barbedwire
| struct = Barbed Wire
+
| tier = 0
| desc = Legend has it that the first shipment of barbed wire was mislabeled, "Feathers" by an overworked Operator. The name stuck ever since.
 
 
| pic = barbedwire.png
 
| pic = barbedwire.png
| hp = 20
 
| attack = 2 Damage
 
 
| cd = 1
 
| cd = 1
| uc = 20
+
| wc = 0
  +
| uc = {{#invoke: TNTGame | get_unit_attr |barbedwire|cost}}
 
| bt = 10
 
| bt = 10
| range = 1
+
| supply = 0
| traits = {{tooltip|Barbed Wire|Slows movement by 50%. Deals damage to enemies around it. Cannot be targeted by ranged units or toads.}}
 
 
| strat = Slows enemies down by 50%. Deals damage to nearby enemies. Cannot be targeted by ranged units or toads.
 
| strat = Slows enemies down by 50%. Deals damage to nearby enemies. Cannot be targeted by ranged units or toads.
 
}}
 
}}

Revision as of 14:54, 11 May 2017


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"Feather Wire"
Barbedwire
Legend has it that the first shipment of barbed wire was mislabeled, "Feathers" by an overworked Operator. The name stuck ever since.
Details
1.4.0.1 Unverified
Structure
Barbed Wire
Defense
28 HP
Attack DPS
2
Attack Cooldown
1 sec
Range
1 tile(s)
Unit Cost
20 Food
Build Time
10 sec
Trait(s)
Barbed Wire
Strategy
Slows enemies down by 50%. Deals damage to nearby enemies. Cannot be targeted by ranged units or toads.

Description

Barbed Wire's primary use is to slow down and advancing army. It takes ten seconds to build, so some forethought is required as to when and where an enemy army will come from. As it cannot be targeted by ranged unit, the only way to remove barbed wire from play is to walk up close to it, giving it some potential as a trap when combined with other units.

Bookbot's Description

Barbed wires are great against any ground unit, if you park them around your base, and a great deterrent against ranged units. Melee units are the only ones that can kill barbed wires so they either have to take some damage walking through it or take more damage trying to take it down.

Stragtey

  • Barbed wire can be used as a method of monitoring a choke point. Regularly checking whether barbed wire has been destroyed in a choke point can give an indication of whether an enemy army has passed that way.
  • When you build them, put one tile space in between them for maximum coverage.


Units
Tier 1 Squirrel  •  Lizard  •  Toad  •  Pigeon  •  Mole
Tier 2 Ferret  •  Chameleon  •  Falcon  •  Skunk  •  Snake
Tier 3 Badger  •  Boar  •  Fox  •  Owl  •  Wolf
Structures Barbed Wire  •  Land Mine  •  Balloon  •  Turret  •  Artillery