Pastrythief (talk | contribs) (Added infobox) |
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| strategy = Slows enemies down by 50%. Deals damage to nearby enemies. Cannot be targeted by ranged units or toads. |
| strategy = Slows enemies down by 50%. Deals damage to nearby enemies. Cannot be targeted by ranged units or toads. |
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+ | == Description == |
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+ | Barbed Wire's primary use is to slow down and advancing army. It takes ten seconds to build, so some forethought is required as to when and where an enemy army will come from. As it cannot be targeted by ranged unit, the only way to remove barbed wire from play is to walk up close to it, giving it some potential as a trap when combined with other units. |
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+ | == Stragtey == |
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+ | * Barbed wire can be used as a method of monitoring a choke point. Regularly checking whether barbed wire has been destroyed in a choke point can give an indication of whether an enemy army has passed that way. |
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+ | {{Unitnav}} |
Revision as of 07:54, 27 September 2016
This article is a stub. You can help Tooth and Tail Wiki by expanding it. |
Description
Barbed Wire's primary use is to slow down and advancing army. It takes ten seconds to build, so some forethought is required as to when and where an enemy army will come from. As it cannot be targeted by ranged unit, the only way to remove barbed wire from play is to walk up close to it, giving it some potential as a trap when combined with other units.
Stragtey
- Barbed wire can be used as a method of monitoring a choke point. Regularly checking whether barbed wire has been destroyed in a choke point can give an indication of whether an enemy army has passed that way.
Units
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Tier 1 | Squirrel • Lizard • Toad • Pigeon • Mole | |
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Tier 2 | Ferret • Chameleon • Falcon • Skunk • Snake | |
Tier 3 | Badger • Boar • Fox • Owl • Wolf | |
Structures | Barbed Wire • Land Mine • Balloon • Turret • Artillery |