Tooth and Tail Wiki
Advertisement

This article is a stub. You can help Tooth and Tail Wiki by expanding it.

"Barbed Wire - Feather Wire"
Barbedwire.png
Legend has it that the first shipment of barbed wire was mislabeled, "Feathers" by an overworked Operator. The name stuck ever since.
Details
Hitpoints
15
Damage
2
Cooldown
1 seconds
Unit Cost
20 Food
Range
1 tiles
Trait(s)
Barbed Wire
Strategy
Slows enemies down by 50%. Deals damage to nearby enemies. Cannot be targeted by ranged units or toads.

Description

Barbed Wire's primary use is to slow down and advancing army. It takes ten seconds to build, so some forethought is required as to when and where an enemy army will come from. As it cannot be targeted by ranged unit, the only way to remove barbed wire from play is to walk up close to it, giving it some potential as a trap when combined with other units.

Stragtey

  • Barbed wire can be used as a method of monitoring a choke point. Regularly checking whether barbed wire has been destroyed in a choke point can give an indication of whether an enemy army has passed that way.


Units
Tier 1 Squirrel  •  Lizard  •  Toad  •  Pigeon  •  Mole
Tier 2 Ferret  •  Chameleon  •  Falcon  •  Skunk  •  Snake
Tier 3 Badger  •  Boar  •  Fox  •  Owl  •  Wolf
Structures Barbed Wire  •  Land Mine  •  Balloon  •  Turret  •  Artillery
Advertisement