Tooth and Tail Wiki
Tag: Visual edit
Tag: Visual edit
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== Changelog ==
 
== Changelog ==
 
* '''Pre-Alpha 21:'''
 
** Hitpoints now 100 (was 120)
  +
** AoE now targets a total of ten tiles in an area in front of him rather than in an arc
  +
* '''Pre-Alpha 19:'''
 
** Damage now 6 (was 4)
 
* '''Pre-Alpha 16:'''
 
* '''Pre-Alpha 16:'''
** Hitpoints now 50 (was 70)
+
** Hitpoints now 100 (was 80)
** Damage now 20 (was 30)
+
** Damage now (was 8)
** Can now move while firing
+
** Can no longer move while firing
** Minigun warmup now 6 seconds (was 5s)
 
 
* '''Pre-Alpha 15:'''
 
* '''Pre-Alpha 15:'''
** Hitpoints now 70 (was 60)
+
** Can now move while firing
 
* '''Pre-Alpha 14:'''
 
* '''Pre-Alpha 14:'''
** Hitpoints now 60 (was 50)
+
** Damage now 8 (was 4)
 
** Hitpoints now 80 (was 70)
  +
** Flamethrower width decreased by 50%
  +
** Does not turn slowly anymore
 
* '''Pre-Alpha 11:'''
 
* '''Pre-Alpha 11:'''
 
** ''This patch changed the “damage per 5 seconds” system to a “damage per second” system.Therefore, damage values have to be divided by 5 before they are comparable.''
 
** ''This patch changed the “damage per 5 seconds” system to a “damage per second” system.Therefore, damage values have to be divided by 5 before they are comparable.''
  +
* '''Pre-Alpha 10:'''
** Damage now 30 (was 28)
 
  +
** Damage now 20 (was 25)
  +
** Hitpoints now 70 (was 80)
  +
* '''Pre-Alpha 6:'''
  +
** Hitpoints now 30 (was 20)
 
* '''Pre-Alpha 4:'''
 
* '''Pre-Alpha 4:'''
** Damage now 140 (was 100)
+
** Damage now 20 (was 25)
  +
** Flamethrower width increased by 50%
** Minigun will now wind down twice as fast than it does warming up
 
 
* '''Pre-Alpha 3:'''
 
* '''Pre-Alpha 3:'''
  +
** Flamethrower now hits more units
** Now yields a minigun instead of a machinegun
 
  +
** Attackrange now 4 (was 2)
** Minigun now warms up to full damage over 5 seconds
 
  +
** Damage lowered to 25 (was 50)
* '''Pre-Alpha 1:'''
 
** Damage now 100 (was 80)
 
** Hitpoints now 50 (was 40)
 
 
{{Unitnav}}
 
{{Unitnav}}

Revision as of 23:29, 12 November 2016


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"Uncle Butter(s)"
Boar.png
Before the war, he was known as the country's greatest gourmand. Uncle Butter still cooks his meat, but he no longer kills his prey first.
Details
Animal
Boar
Tier
Tier 3 unit
Defense
120 HP
Attack
6 Damage per second (continuous)
Range
4 Tiles
Warren Cost
240 Food
Unit Cost
120 Food
Build Time
40 Seconds
Supply
1 Unit(s) per Warren
Trait(s)
Flamethrower
Strategy
Boars carry a flamethrower that is devastating against large groups of units.

Description

If the opponent is going for quantity over quality and has invested in a lot of ground units, particular tier 1s, Uncle Butters is your best friend. Boasting the highest hp of non-structures, boar can tank and roast any unit that gets near it. Of course they're even better if you can get something else to tank for it.

Counters

Uncle Butter is fat, jolly, and loves a good barbecue. Keep your tier 1s away from this pyromaniac.

Tier 1 Options

  • N/A: You'd need an absurd number of any tier 1 units to kill the boar namely cause he isn't limited to hitting only one unit at a time.

Tier 2 Options

  • Chameleons: Chameleons hit hard enough and are beefy enough to take the heat. 2 Chameleons about break even when fighting the boar.
  • Falcons: The boar's flames doesn't reach flying units.

Tier 3 Options

  • Badger: The boar's damage may be consistent but it's no match for the badger's high attack speed.

Structural Options

  • Sniper Balloon: Takes 4 shots to kill the boar, and the boar can't do anything about it.

Gallery

Changelog

  • Pre-Alpha 21:
    • Hitpoints now 100 (was 120)
    • AoE now targets a total of ten tiles in an area in front of him rather than in an arc
  • Pre-Alpha 19:
    • Damage now 6 (was 4)
  • Pre-Alpha 16:
    • Hitpoints now 100 (was 80)
    • Damage now 7 (was 8)
    • Can no longer move while firing
  • Pre-Alpha 15:
    • Can now move while firing
  • Pre-Alpha 14:
    • Damage now 8 (was 4)
    • Hitpoints now 80 (was 70)
    • Flamethrower width decreased by 50%
    • Does not turn slowly anymore
  • Pre-Alpha 11:
    • This patch changed the “damage per 5 seconds” system to a “damage per second” system.Therefore, damage values have to be divided by 5 before they are comparable.
  • Pre-Alpha 10:
    • Damage now 20 (was 25)
    • Hitpoints now 70 (was 80)
  • Pre-Alpha 6:
    • Hitpoints now 30 (was 20)
  • Pre-Alpha 4:
    • Damage now 20 (was 25)
    • Flamethrower width increased by 50%
  • Pre-Alpha 3:
    • Flamethrower now hits more units
    • Attackrange now 4 (was 2)
    • Damage lowered to 25 (was 50)
Units
Tier 1 Squirrel  •  Lizard  •  Toad  •  Pigeon  •  Mole
Tier 2 Ferret  •  Chameleon  •  Falcon  •  Skunk  •  Snake
Tier 3 Badger  •  Boar  •  Fox  •  Owl  •  Wolf
Structures Barbed Wire  •  Land Mine  •  Balloon  •  Turret  •  Artillery