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== Description == |
== Description == |
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− | Members of the Trench Gang |
+ | Members of the Trench Gang, aka the "Chameleons", are the the only non-structure stealth unit in the game. Chameleons attack in a rapid-fire fashion, hitting twice as fast as other melee units. This combined with their high HP allows them to act as high damage, frontline tanks. Being a stealth unit, Chameleons will remain hidden and untargetable by enemies until they begin attacking, and will re-enter stealth after a short amount of time if they stop attacking. This combination of strength, toughness, and the ability to avoid damage makes them ideal assassins and surprise skirmishers. They're able to suddenly appear, deal damage, then vanish before enemies can properly retaliate. |
== Strategy == |
== Strategy == |
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Chameleons are relatively straightforward with the added benefit of stealth. Utilize the their ability to stealth and their high hp and health to get up close and personal with the enemy army and get out when the going gets tough. |
Chameleons are relatively straightforward with the added benefit of stealth. Utilize the their ability to stealth and their high hp and health to get up close and personal with the enemy army and get out when the going gets tough. |
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− | === Playing with |
+ | === Playing with Chameleons === |
− | Chameleons excel in small skirmishes where they can use their high health pools to tank damage and retreat using their stealth, waiting to heal up (especially with [[Pigeon|pigeons]]) before taking another fight. Sneak attacks can be difficult because your commander will often give it away, so the stealth is more often used to get the chameleons up close to their targets without taking extra harassment. You can use this to your advantage, however, as once your opponent knows you have chameleons, they must be wary of your commander at all times, never fully sure if you've brought invisible chameleons along. Being excellent frontline units, they can make quick work of most defensive structures, easily |
+ | Chameleons excel in small skirmishes where they can use their high health pools to tank damage and retreat using their stealth, waiting to heal up (especially with [[Pigeon|pigeons]]) before taking another fight. Sneak attacks can be difficult because your commander will often give it away, so the stealth is more often used to get the chameleons up close to their targets without taking extra harassment. You can use this to your advantage, however, as once your opponent knows you have chameleons, they must be wary of your commander at all times, never fully sure if you've brought invisible chameleons along. Being excellent frontline units, they can make quick work of most defensive structures, easily geting in range without taking damage thanks to their stealth and surviving more than a few hits. If you're sneaky enough they can even be used as assassins, evading enemy eyes until they reach a high value target and then quickly bringing it down. |
− | === Playing against |
+ | === Playing against Chameleons === |
− | + | Chameleon's greatest weakness is burst damage, such as from [[Toad|toads]] or [[Falcon|falcons]], as it denies them the opportunity to re-stealth and retreat. The stacking poison of [[Snake|snakes]] can also shred through their high health even if they stealthily retreat. If you are having trouble against sneak attacks, remember that if you kill the commander the chameleons are sitting ducks. |
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== Gallery == |
== Gallery == |