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"Landmine - Tremormine"
Landmine.png
The portraits on top of Tremormines memorialize fallen Operators. No Operator goes down without a fight, and none rests without revenge.
Details
Hitpoints
5
Damage
16 (primary) / 4 (secondary)
Cooldown
N/A
Unit Cost
20 Food
Range
1 tile
Trait(s)
Landmine
Strategy
Tremormines detonate after a 0.75 second delay, hitting the primary target for large amounts of damage as well as enemy targets in the 3x3 blast radius.

Description

The Tremormine takes ten seconds to build, so some forethought is required when placing them. Good placement is essential when using Tremormines, as they are only useful if an enemy steps directly on the them. Because of this, building them in chokepoints is highly recommended.

Bookbot's Description

Mines are most useful in chokepoint or anywhere you're sure the enemy will walk through to get to your base. A few well placed mine can take out a small army of toads, lizards, or squirrels. Just keep in mind they can't be built on slopes, farmland, in water, or on bridged, but otherwise can be built anywhere on the map.

Strategy

  • Build Mines predominantly in choke point, or other areas where the enemy is likely to traverse.


Units
Tier 1 Squirrel  •  Lizard  •  Toad  •  Pigeon  •  Mole
Tier 2 Ferret  •  Chameleon  •  Falcon  •  Skunk  •  Snake
Tier 3 Badger  •  Boar  •  Fox  •  Owl  •  Wolf
Structures Barbed Wire  •  Land Mine  •  Balloon  •  Turret  •  Artillery
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