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"Engineers for Hire"
Mole
Despite their name, the Engineers appear to be far better at knocking things over rather than building them up.
Details
1.4.0.1 Unverified
Animal
Mole
Tier
Tier 1 unit
Defense
14 HP
Attack DPS
3 (6 against structures)
Attack Delay
0.25 sec
Attack Cooldown
0.75 sec
Range
1 tile(s)
Unit Cost
60 Food
Build Time
10 sec
Trait(s)
Freedom Spoon and Proxy

Description

Moles are unique as you can summon them anywhere on the map though, they don't reinforce automatically. Their high health give them 3 main purposes. First, early game rushes; early games moles with a few other tier 1s can devastate opponents who aren't prepared for it. Second is toad/mine fodder; toads and mines do 12/10 damage respectively. In other words, it takes 3 of either to kill a mole. Lastly is tank. A mole soaking up damage gives his allies with more dps longer to survive and dish out damage.

Strategy

And you thought engineers couldn't fight. HA! Do you even lift, bro?

Tier 1 Options

  • Lizards: If you have 2 lizards for every mole, you're in good shape.
  • Squirrels: Food for food, you'll win the fight, moreso because you have range, and eve moreso if you kite.

Tier 2 Options

  • Falcons: The moles might lift, but can they fly?... no... the answer is no.
  • Chameleons: Might as well be John Cena cause they can't even see you until more than a half of their life is gone.
  • Snakes: Moles can be kited and the poison will eventually kill them. Muscles can't stop what's already in the blood.

Tier 3 Options

  • Fox: 2 shots is all it takes with the added range and swift, a mole would never catch a fox.

Structure Options

  • Machine Gun Nest: Chances are, you're getting rushed. MGNs are a fine deterrent against early mole aggression.

Gallery

Changelog

  • Pre-Alpha 21:
    • Damage now 3 (was 2)
    • No longer deal twice as much damage to structures
    • Can now be sold
  • Pre-Alpha 11:
    • This patch changed the “damage per 5 seconds” system to a “damage per second” system.Therefore, damage values have to be divided by 5 before they are comparable.
  • Pre-Alpha 8:
    • Damage now 10 (was 15)
    • Hitpoints now 30 (was 35)
  • Pre-Alpha 7:
    • Hitpoints now 35 (was 30)
  • Pre-Alpha 6:
    • Now Tier 1
    • Is now being summoned
    • Damage now 15 (was 40)
  • Pre-Alpha 5:
    • Is now stealth
    • Damage now 40
    • Hitpoints now 30
  • Pre-Alpha 4:
    • Production can no longer be cancelled
    • Cooldown now 2.5s (was 1s)
  • Pre-Alpha 3:
    • Now melee, pistol was removed
    • Hitpoints now 25 (was 45)
  • Pre-Alpha 1:
    • Hitpoints now 25 (was 20)
Units
Tier 1 Squirrel  •  Lizard  •  Toad  •  Pigeon  •  Mole
Tier 2 Ferret  •  Chameleon  •  Falcon  •  Skunk  •  Snake
Tier 3 Badger  •  Boar  •  Fox  •  Owl  •  Wolf
Structures Barbed Wire  •  Land Mine  •  Balloon  •  Turret  •  Artillery
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