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Description
Moles are unique as you can summon them anywhere on the map though, they don't reinforce automatically. Their high health give them 3 main purposes. First, early game rushes; early games moles with a few other tier 1s can devastate opponents who aren't prepared for it. Second is toad/mine fodder; toads and mines do 12/10 damage respectively. In other words, it takes 3 of either to kill a mole. Lastly is tank. A mole soaking up damage gives his allies with more dps longer to survive and dish out damage.
Strategy
And you thought engineers couldn't fight. HA! Do you even lift, bro?
Tier 1 Options
- Lizards: If you have 2 lizards for every mole, you're in good shape.
- Squirrels: Food for food, you'll win the fight, moreso because you have range, and eve moreso if you kite.
Tier 2 Options
- Falcons: The moles might lift, but can they fly?... no... the answer is no.
- Chameleons: Might as well be John Cena cause they can't even see you until more than a half of their life is gone.
- Snakes: Moles can be kited and the poison will eventually kill them. Muscles can't stop what's already in the blood.
Tier 3 Options
- Fox: 2 shots is all it takes with the added range and swift, a mole would never catch a fox.
Structure Options
- Sniper Balloon: See Fox, now imagine that fox is flying... Yup.
- Machine Gun Nest: Chances are, you're getting rushed. MGNs are a fine deterrent against early mole aggression.
Gallery
Changelog
- Pre-Alpha 21:
- Damage now 3 (was 2)
- No longer deal twice as much damage to structures
- Can now be sold
- Pre-Alpha 11:
- This patch changed the “damage per 5 seconds” system to a “damage per second” system.Therefore, damage values have to be divided by 5 before they are comparable.
- Pre-Alpha 8:
- Damage now 10 (was 15)
- Hitpoints now 30 (was 35)
- Pre-Alpha 7:
- Hitpoints now 35 (was 30)
- Pre-Alpha 6:
- Now Tier 1
- Is now being summoned
- Damage now 15 (was 40)
- Pre-Alpha 5:
- Is now stealth
- Damage now 40
- Hitpoints now 30
- Pre-Alpha 4:
- Production can no longer be cancelled
- Cooldown now 2.5s (was 1s)
- Pre-Alpha 3:
- Now melee, pistol was removed
- Hitpoints now 25 (was 45)
- Pre-Alpha 1:
- Hitpoints now 25 (was 20)
Units
| ||
Tier 1 | Squirrel • Lizard • Toad • Pigeon • Mole | |
---|---|---|
Tier 2 | Ferret • Chameleon • Falcon • Skunk • Snake | |
Tier 3 | Badger • Boar • Fox • Owl • Wolf | |
Structures | Barbed Wire • Land Mine • Balloon • Turret • Artillery |