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"The Volunteers"
Pigeon
At the onset of war, soldiers were too proud to consume the little white packets that fell from the skies. Now they'll take anything they can get.
Details
Animal
Pigeon
Tier
Tier 1 unit
Defense
5 HP
Attack
1 (lasts 0.5 seconds)
Attack Speed
2 Attack(s) / second
Warren Cost
60 Food
Unit Cost
20 Food
Build Time
10 Seconds
Supply
3 Unit(s) per Warren
Trait(s)
Medic, Flying
Strategy
Can't attack. The Medic trait allows pigeons to heal nearby friendly units for their ATK value. The healing effect from multiple units does not stack.

Description

Pigeons offer a stronger more portable version of territory healing. They are great to have hit-and-run tactics, to heal in between hits, or to quickly recuperate injured units after a skirmish or a big fight. Keep in mind that only 1 unit can be healed by a pigeon at a time, so if you're using pigeons, you generally only need 1 or 2 warrens, 3 may be a bit of a stretch and anything more is probably excessive. Pigeons are as beefy as lizards so they may be a good damage fodder against, say, squirrels.

Counters

Since pigeons don't attack they can be killed by just about anything that can hit it.

Tier 1 Options

  • Lizards: now that lizards can hit air, they'll easily be able to catch and kill pigeons.

Tier 2 Options

Tier 3 Options

  • Badger: pew!...pew!...pew! pew! pew!pew!pe!pe!pe!p!p!p!p!p!p!
  • Fox: BANG! 'pull~!' 'uhh....those aren't clay pige-' 'does it look like I care?' BANG!
  • Wolf: pew! pew! pew!

Structure Options

Gallery

Changelog

  • Pre-Alpha 21:
    • Now heals at melee range
    • Heals can now stack
  • Pre-Alpha 17:
    • Hitpoints now 10 (was 5)
  • Pre-Alpha 12:
    • Cooldown now 2 seconds (was 2.5s)
    • Heal now lasts 2 seconds (was 2.5s)
  • Pre-Alpha 11:
    • This patch changed the “damage per 5 seconds” system to a “damage per second” system.Therefore, damage values have to be divided by 5 before they are comparable.
    • Now heals for 1 HP/s (was 2 HP/s)
  • Pre-Alpha 4:
    • Heal now lasts 2.5s (was 1s)
    • Now heals for 2 HP/s (was 3 HP/s)
    • Cooldown now 2.5s (was 1s)
    • Heals are now represented by a white bullet
    • Will no longer target units that already have a heal applied to them
Units
Tier 1 Squirrel  •  Lizard  •  Toad  •  Pigeon  •  Mole
Tier 2 Ferret  •  Chameleon  •  Falcon  •  Skunk  •  Snake
Tier 3 Badger  •  Boar  •  Fox  •  Owl  •  Wolf
Structures Barbed Wire  •  Land Mine  •  Balloon  •  Turret  •  Artillery
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