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Description
Pigeons offer a stronger more portable version of territory healing. They are great to have hit-and-run tactics, to heal in between hits, or to quickly recuperate injured units after a skirmish or a big fight. Keep in mind that only 1 unit can be healed by a pigeon at a time, so if you're using pigeons, you generally only need 1 or 2 warrens, 3 may be a bit of a stretch and anything more is probably excessive. Pigeons are as beefy as lizards so they may be a good damage fodder against, say, squirrels.
Counters
Since pigeons don't attack they can be killed by just about anything that can hit it.
Tier 1 Options
- Squirrels: 2 shots.
- Lizards: now that lizards can hit air, they'll easily be able to catch and kill pigeons.
Tier 2 Options
- Falcons: pew pew pew!
Tier 3 Options
- Badger: pew!...pew!...pew! pew! pew!pew!pe!pe!pe!p!p!p!p!p!p!
- Fox: BANG! 'pull~!' 'uhh....those aren't clay pige-' 'does it look like I care?' BANG!
- Wolf: pew! pew! pew!
Structure Options
- Machine Gun Nest: pew!pew!pew!
- Sniper Balloon: BANG! 'pull~!' 'uhh-' 'I SAID PULL!' BANG!
Gallery
Changelog
- Pre-Alpha 21:
- Now heals at melee range
- Heals can now stack
- Pre-Alpha 17:
- Hitpoints now 10 (was 5)
- Pre-Alpha 12:
- Cooldown now 2 seconds (was 2.5s)
- Heal now lasts 2 seconds (was 2.5s)
- Pre-Alpha 11:
- This patch changed the “damage per 5 seconds” system to a “damage per second” system.Therefore, damage values have to be divided by 5 before they are comparable.
- Now heals for 1 HP/s (was 2 HP/s)
- Pre-Alpha 4:
- Heal now lasts 2.5s (was 1s)
- Now heals for 2 HP/s (was 3 HP/s)
- Cooldown now 2.5s (was 1s)
- Heals are now represented by a white bullet
- Will no longer target units that already have a heal applied to them
Units
| ||
Tier 1 | Squirrel • Lizard • Toad • Pigeon • Mole | |
---|---|---|
Tier 2 | Ferret • Chameleon • Falcon • Skunk • Snake | |
Tier 3 | Badger • Boar • Fox • Owl • Wolf | |
Structures | Barbed Wire • Land Mine • Balloon • Turret • Artillery |