Tooth and Tail Wiki
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{{stub}}
 
{{stub}}
   
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{{TnT Unit
{{Infobox
 
| quote = When debts are not paid, the Tooth Collectors arrive. When no teeth remain, venom is the only way.
+
| desc = When debts are not paid, the Tooth Collectors arrive. When no teeth remain, venom is the only way.
| name = Snakes - The Tooth Collectors
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| name = The Tooth Collectors
| image = snake.png
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| type = Snake
  +
| pic = snake.png
 
| tier = 2
 
| tier = 2
 
| hp = 30
 
| hp = 30
| dmg = 3
+
| attack = 3 Damage
| cd = 1 second
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| cd = 1
| wc = 120 Food
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| wc = 120
| uc = 60 Food
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| uc = 60
| range = 4 tiles
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| bt = 20
| trait = Venomous
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| supply = 2
  +
| range = 4
| strategy = Spits a poison at range that deals 1 damage/sec for 30 seconds. (Works on structures)
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| traits = {{tooltip|Venomous|Spits a poison at range that deals 1 damage/sec for 30 seconds. (Works on structures)}},
  +
| strat = Hit as many things as you can to give them a slow and painful death.
 
}}
 
}}
   

Revision as of 21:07, 18 October 2016


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"The Tooth Collectors"
Snake
When debts are not paid, the Tooth Collectors arrive. When no teeth remain, venom is the only way.
Details
Animal
Snake
Tier
Tier 2 unit
Defense
30 HP
Attack
3 Damage
Attack Speed
1 Attack(s) / second
Range
4 Tiles
Warren Cost
120 Food
Unit Cost
60 Food
Build Time
20 Seconds
Supply
2 Unit(s) per Warren
Trait(s)
Venomous,
Strategy
Hit as many things as you can to give them a slow and painful death.

Description

The Snake is a Tier 2 unit and a very poisonous specialist. It even can hit stronger units with it's venom and deal 1 damage per second for 30 seconds. Multiple hits can extend this.

Trivia

  • Since Pre-Alpha 17, the poison now also affects structures.


Units
Tier 1 Squirrel  •  Lizard  •  Toad  •  Pigeon  •  Mole
Tier 2 Ferret  •  Chameleon  •  Falcon  •  Skunk  •  Snake
Tier 3 Badger  •  Boar  •  Fox  •  Owl  •  Wolf
Structures Barbed Wire  •  Land Mine  •  Balloon  •  Turret  •  Artillery