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@legacy41943806 (talk | contribs) (More information was added based on bookbot's description.) |
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| strategy = The Sniper Balloon excels at eliminating single high health enemies. |
| strategy = The Sniper Balloon excels at eliminating single high health enemies. |
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+ | == Description == |
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+ | Sniper Balloons take 20 seconds to build, so make sure to adequately defend them while they are! They excel at securing your zone-of-control, and punsihing any attempts to invade it. |
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+ | === Bookbot's Description === |
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+ | If you have a one-way-in base, and even moreso if you're on high ground, sniper balloons are an excellent way to protect your base from enemy units and double as a scout preventer, as 2 shots will kill an enemy commander early to mid game. By the same logic, if you're successful in containing your opponent, a few well placed balloons will ensure the commander never leaves his confined space. Placed on high ground, they'll almost always get the first-strike advantage. |
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+ | == Strategy == |
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+ | * Use Sniper Balloons to restrict the movement of your enemy. |
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+ | * Always try to place Sniper Balloons on a hill, as they benefit immensely from the height advantage. |
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+ | {{Unitnav}} |
Revision as of 08:22, 27 September 2016
This article is a stub. You can help Tooth and Tail Wiki by expanding it. |
Description
Sniper Balloons take 20 seconds to build, so make sure to adequately defend them while they are! They excel at securing your zone-of-control, and punsihing any attempts to invade it.
Bookbot's Description
If you have a one-way-in base, and even moreso if you're on high ground, sniper balloons are an excellent way to protect your base from enemy units and double as a scout preventer, as 2 shots will kill an enemy commander early to mid game. By the same logic, if you're successful in containing your opponent, a few well placed balloons will ensure the commander never leaves his confined space. Placed on high ground, they'll almost always get the first-strike advantage.
Strategy
- Use Sniper Balloons to restrict the movement of your enemy.
- Always try to place Sniper Balloons on a hill, as they benefit immensely from the height advantage.
Units
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Tier 1 | Squirrel • Lizard • Toad • Pigeon • Mole | |
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Tier 2 | Ferret • Chameleon • Falcon • Skunk • Snake | |
Tier 3 | Badger • Boar • Fox • Owl • Wolf | |
Structures | Barbed Wire • Land Mine • Balloon • Turret • Artillery |