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Tooth and Tail Wiki
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== Strategy == <blockquote>''Strategy is largely dependent on your own unit composition, your opponent's unit composition, as well as map layout and other factors. Please take these suggestions with a grain of salt.''</blockquote>Squirrels are the most versatile Tier 1 unit in the game thanks to their ability to hit air units as well as ground units from a distance, they can thus can find a home in any army composition. They are most formidable in larger numbers, but can still output respectable DPS in smaller numbers if they have a front line to defend them. === Playing with squirrels === Squirrel's greatest selling point is their range and their ability to hit any unit in their range. Squirrels can abuse high ground or terrain against other ground melee units like [[Mole|Moles]] or [[Toad|toads]], forcing them to find a path to the squirrels while the squirrels can shoot away until they get close. Squirrels do best when they have a front line to take damage for them like [[Mole|moles]], [[Lizard|lizards]], [[Chameleon|chameleons]], etc. while they constantly push out a steady stream of DPS. Because of their range, squirrels greatly benefit from the vision provided by flying units such as [[Pigeon|pigeons]] or [[Falcon|falcons]], as it allows them to hit targets on high ground. === Playing against squirrels === Individual squirrels have relatively low damage and health, meaning they rely on grouping up closely to be effective. This makes them particularly vulnerable to AoE damage such as those from [[Skunk|skunks]], [[Boar|boars]], [[Toad|toads]] or [[Artillery Cannon|artillery cannons]]. Because squirrels function best when they can set up a good formation, disrupting them by getting in close with units such as [[Lizard|lizards]] or [[Chameleon|chameleons]] can be effective. Try to catch them while moving, before they have a chance to get into position, or in open flat areas where they can't use terrain to their advantage.
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