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Revision as of 18:44, 1 November 2016


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"The Distillery Brothers"
Squirrel
Conscripted into service and certain of their doom, the untrained Distillery Brothers charge into battle fueled by fermented acorn courage.
Details
Animal
Squirrel
Tier
Tier 1 unit
Defense
5 HP
Attack
3
Attack Speed
1 Attack(s) / second
Range
4 Tiles
Warren Cost
60 Food
Unit Cost
20 Food
Build Time
10 Seconds
Supply
3 Unit(s) per Warren
Trait(s)
Pistol
Strategy
Versatile infantry units, squirrels can shoot from a moderate distance and can take out flying or ground-based enemies.

Description

Squirrels are the most versatile Tier 1 unit thanks to their ability to hit air units as well as ground units from a distance, and for that reason can be a part of any unit composition and still be useful. Though they may be a formidable force in great numbers, due to their extremely frail nature, they require a front line to be effective and are extremely weak against AoE Units such as Toads, Land Mines, and Artillery.

Counters

First of all, you need to realize these squirrels are drunk out of their minds. Unfortunately, it doesn't seem to hinder their ability to shoot at things accurately.

Tier 1 Options

  • Lizards:Barring positional advantages (e.g. higher ground or cliffs) a lizard army of the same size should have no problem taking down some pesky squirrels.
  • Toads: Since their hp nerf, all it takes is 1 toad to potentially decimate a squirrel army.

Tier 2 Options

  • Skunks: Squirrels don't last long at all in skunk gas.
  • Snakes: Just a single hit from a snake will leave the squirrel dead in 2 seconds, try to tag as many as you can.
  • Ferrets: Unless your opponent is constantly moving his army around, squirrels will die in one hit.

Tier 3 Options

  • Boar: Their flamethrowers can quickly roast up some squirrels.
  • Badger: 2 hits from the badger will kill squirrels.
  • Wolf: Once the stim buff is on, literally anything can kill a squirrel. Anything.

Structure Options

  • Machine Gun Nest: They're gonna need a lot of squirrels to take down even a lone MGN.
  • Mines: A well placed mine can instantly take out a group of squirrels.
  • Barbed Wire: Squirrels may outright die trying to cross barbed wires and so is an incredibly effect squirrel deterrent.

Gallery

Changelog

Pre-Alpha 19
 * HP: 10 => 5
 * ATK: 2 => 3
Pre-Alpha 14
 * HP: 5 => 10
 * ATK: 3 => 2


Units
Tier 1 Squirrel  •  Lizard  •  Toad  •  Pigeon  •  Mole
Tier 2 Ferret  •  Chameleon  •  Falcon  •  Skunk  •  Snake
Tier 3 Badger  •  Boar  •  Fox  •  Owl  •  Wolf
Structures Barbed Wire  •  Land Mine  •  Balloon  •  Turret  •  Artillery