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* [[Lizard|Lizards]]:Barring positional advantages (e.g. higher ground or cliffs) a lizard army of the same size should have no problem taking down some pesky squirrels. |
* [[Lizard|Lizards]]:Barring positional advantages (e.g. higher ground or cliffs) a lizard army of the same size should have no problem taking down some pesky squirrels. |
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− | * [[Toad|Toads]]: Since their hp nerf, all it takes is 1 toad to potentially decimate a squirrel army. |
+ | * [[Toad|Toads]]: Since their hp nerf, all it takes is 1 toad to potentially decimate a squirrel army, but the caveat is getting them there. |
=== Tier 2 Options === |
=== Tier 2 Options === |
Revision as of 19:49, 1 November 2016
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Description
Squirrels are the most versatile Tier 1 unit thanks to their ability to hit air units as well as ground units from a distance, and for that reason can be a part of any unit composition and still be useful. Though they may be a formidable force in great numbers, due to their extremely frail nature, they require a front line to be effective and are extremely weak against AoE Units such as Toads, Land Mines, and Artillery.
Counters
First of all, you need to realize these squirrels are drunk out of their minds. Unfortunately, it doesn't seem to hinder their ability to shoot at things accurately.
Tier 1 Options
- Lizards:Barring positional advantages (e.g. higher ground or cliffs) a lizard army of the same size should have no problem taking down some pesky squirrels.
- Toads: Since their hp nerf, all it takes is 1 toad to potentially decimate a squirrel army, but the caveat is getting them there.
Tier 2 Options
- Skunks: Squirrels don't last long at all in skunk gas.
- Snakes: Just a single hit from a snake will leave the squirrel dead in 2 seconds, try to tag as many as you can.
- Ferrets: Unless your opponent is constantly moving his army around, squirrels will die in one hit.
Tier 3 Options
- Boar: Their flamethrowers can quickly roast up some squirrels.
- Badger: 2 hits from the badger will kill squirrels.
- Wolf: Once the stim buff is on, literally anything can kill a squirrel. Anything.
Structure Options
- Machine Gun Nest: They're gonna need a lot of squirrels to take down even a lone MGN.
- Mines: A well placed mine can instantly take out a group of squirrels.
- Barbed Wire: Squirrels may outright die trying to cross barbed wires and so is an incredibly effect squirrel deterrent.
Gallery
Changelog
Pre-Alpha 19 * HP: 10 => 5 * ATK: 2 => 3 Pre-Alpha 14 * HP: 5 => 10 * ATK: 3 => 2
Units
| ||
Tier 1 | Squirrel • Lizard • Toad • Pigeon • Mole | |
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Tier 2 | Ferret • Chameleon • Falcon • Skunk • Snake | |
Tier 3 | Badger • Boar • Fox • Owl • Wolf | |
Structures | Barbed Wire • Land Mine • Balloon • Turret • Artillery |