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Revision as of 14:17, 13 January 2017
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Description
These self-destructing amphibians' sole purpose is anti-mass. toads are a must if your opponent is amassing ground units, particularly if it is with a heavy T1 composition. Though it's usually ok to just have the toads blow on the first enemy they come in contact with, it may be more beneficial to force them to move into a better spot to catch more in their blast radius.
Counters
Ah toads, the banelings of Tooth and Tail. You can't split your units quite like you can in Starcraft, but there are several ways to deal with them.
Tier 1 Options
- Toads: If you have less toads, you're taking out more with less. It's a value thing.
- Moles: While other Tier 1 units (except pigeons) die to toads in 1 hits, it takes 3 toads to kill off a mole.
- Squirrels: If you can kite them, you can mow down toads before they can get close to you, but be careful as one misstep could be the end of your squirrel army.
Tier 2 Options
- Falcons: As toads aren't able to hit air, falcons can cull the toads before they get close to anything else.
Tier 3 Options
- Fox: Toads lack the range of a squirrel and the mobility of a lizard making them easy picking for the fox. (some micro required)
- Owl: You basically get to detonate enemy toads for free.
Structure Options
- Mines: Mines will also take out a toad in one bang.
- Barbed Wire: Toads can't attack barbed wires, making them easier to kill before they blow up something.
- Sniper Balloon: pick em off before they get close.
Gallery
Changelog
- Pre-Alpha 16:
- Damage now 16 (was 5)
- Pre-Alpha 15:
- Can no longer attack flying units
- Pre-Alpha 14:
- Can now attack flying units
- Pre-Alpha 12:
- Hitpoints now 10 (was 15)
- Pre-Alpha 11:
- This patch changed the “damage per 5 seconds” system to a “damage per second” system.Therefore, damage values have to be divided by 5 before they are comparable.
- Can not attack or damage Barbed Wire anymore
- Damage now 5 (was 10)
- Hitpoints now 15 (was 10)
- Pre-Alpha 9:
- Hitpoints now 15 (was 10)
- Pre-Alpha 6:
- Can now attack and damage Barbed Wire
- Pre-Alpha 5:
- Attack cast time now 0.5s (was 0.25s)
- No longer explodes on death
- Pre-Alpha 4:
- Damage now 10 (was 15)
- Pre-Alpha 1:
- Shortened fuse.
Units
| ||
Tier 1 | Squirrel • Lizard • Toad • Pigeon • Mole | |
---|---|---|
Tier 2 | Ferret • Chameleon • Falcon • Skunk • Snake | |
Tier 3 | Badger • Boar • Fox • Owl • Wolf | |
Structures | Barbed Wire • Land Mine • Balloon • Turret • Artillery |