Tooth and Tail Wiki
m (Protected "Tooth and Tail Wiki/Section 1" ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite)))
 
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<div class="fpbox plain" style="text-align:right;"><!-- BEGIN Welcome box-->
 
<div class="fpbox plain" style="text-align:right;"><!-- BEGIN Welcome box-->
<div class="nomobile" style="float:left;">[[File:Char b.png|200px]]</div><div class="mobileonly">[[File:Char b.png|200px|center]]</div>
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<div class="nomobile" style="float:left;">[[File:Char b.png|200px|link=Bellafide]]<br><small>Concept art: Bellafide, Kasha the fox and a mole.</small></div><div class="mobileonly">[[File:Char b.png|200px|center]]<br><center><small>Concept art: Bellafide, Kasha the fox and a mole.</center></small></div>
<div class="mainheading nomobile">Welcome to the {{Gamename}} Wiki</div><div class="heading mobileonly">Welcome to the {{Gamename}} Wiki</div>
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<div class="mainheading nomobile">Welcome to the<br>{{Gamename}} Wiki</div><div class="heading mobileonly">Welcome to the<br>{{Gamename}} Wiki</div>
<div>The {{Gamename}} guide for [[Keyword1]], [[Keyword2]], [[Keyword3]] and more written and maintained by the players.</div>
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<div>The {{Gamename}} guide for [[Gameplay]], [[Strategy]], [[Units]] and more written and maintained by the players.</div>
 
<div>Please feel free to contribute by creating new articles or expanding on existing ones.</div>
 
<div>Please feel free to contribute by creating new articles or expanding on existing ones.</div>
 
</div><!--END Welcome box-->
 
</div><!--END Welcome box-->
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<div class="fpbox"><!-- BEGIN Spotlight box-->
 
<div class="fpbox"><!-- BEGIN Spotlight box-->
 
<div class="heading" style="text-align:center;">About {{Gamename}}</div>
 
<div class="heading" style="text-align:center;">About {{Gamename}}</div>
Tooth and Tail is an Arcade-Style Real-Time Strategy game set in a world of animal revolution. Wage war with customizable factions, featuring units like [[mustard-gas skunks]] and [[flamethrowing boars]]. From the creators of the IGF-winning game Monaco, Tooth and Tail distills the Real Time Strategy genre down to a few buttons and eight-minute matches.<ref>[http://www.pocketwatchgames.com/presskit/sheet.php?p=Tooth%20and%20Tail Tooth and Tail/Pocketwatch Games Presskit]</ref>
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Tooth and Tail is an Arcade-Style Real-Time Strategy game set in a world of animal revolution. Wage war with customizable factions, featuring units like [[mustard-gas skunks]] and [[flamethrowing boars]]. From Pocketwatch Games, the creators of the IGF-winning game Monaco. Tooth and Tail distills the Real Time Strategy genre down to a few buttons and eight-minute matches.<ref>[http://www.pocketwatchgames.com/presskit/sheet.php?p=Tooth%20and%20Tail Tooth and Tail/Pocketwatch Games Presskit]</ref>
 
Production on Tooth and Tail began in Spring of 2014. <div style="float: right;"><nowiki>[</nowiki>[[{{Gamename}}|Read more...]]<nowiki>]</nowiki></div>
 
Production on Tooth and Tail began in Spring of 2014. <div style="float: right;"><nowiki>[</nowiki>[[{{Gamename}}|Read more...]]<nowiki>]</nowiki></div>
 
</div><!--END Welcome and Description Spotlight box--><noinclude>
 
</div><!--END Welcome and Description Spotlight box--><noinclude>

Latest revision as of 09:46, 13 February 2021

Char b.png
Concept art: Bellafide, Kasha the fox and a mole.
Char b.png

Concept art: Bellafide, Kasha the fox and a mole.
Welcome to the
Tooth and Tail Wiki
Welcome to the
Tooth and Tail Wiki
The Tooth and Tail guide for Gameplay, Strategy, Units and more written and maintained by the players.
Please feel free to contribute by creating new articles or expanding on existing ones.
About Tooth and Tail

Tooth and Tail is an Arcade-Style Real-Time Strategy game set in a world of animal revolution. Wage war with customizable factions, featuring units like mustard-gas skunks and flamethrowing boars. From Pocketwatch Games, the creators of the IGF-winning game Monaco. Tooth and Tail distills the Real Time Strategy genre down to a few buttons and eight-minute matches.[1]

Production on Tooth and Tail began in Spring of 2014.